Ubisoft has publicly reaffirmed that Beyond Good and Evil 2 is still in active development, pushing back on renewed doubts about the long awaited project after the publisher’s latest round of internal changes. The most direct update came from creative director Fawzi Mesmar, who said he and his team were “unaffected by the recent changes” and remain “committed and focused” on delivering what he called “a remarkable game” for players to enjoy.

The timing matters. Ubisoft’s reorganization has been framed as a reset, a shift in how it structures development and prioritizes projects across its studios. In that environment, silence can be read as a warning sign, especially for a game that has spent years as more idea than product in the public eye. Mesmar’s message was brief, but it was unmistakably meant to calm nerves, and it also acknowledged the human cost around the industry, referencing cancellations that impacted colleagues elsewhere.

Alongside the creative director’s statement, Ubisoft has indicated that the Beyond Good and Evil franchise sits inside a new internal structure that groups projects into “creative houses.” The company has described these units as focused clusters, designed to give teams clearer direction and accountability. Within that framework, Ubisoft has again characterized Beyond Good and Evil 2 as a priority tied to its broader strategy around open world adventures. The phrasing is corporate, but the takeaway is straightforward, the game has not been shelved.

Ubisoft says Beyond Good and Evil 2 is still in development after its major reset Photo 0001
Beyond Good and Evil

That reassurance lands on top of nearly two decades of uncertainty. Beyond Good and Evil 2 was first introduced publicly in 2008, then reintroduced in 2017 with a fresh vision that positioned it as a large scale sci fi adventure set before the events of the 2003 original Beyond Good & Evil. Since then, the project has periodically resurfaced through recruitment, leadership updates, and scattered references, without a release window or a clear list of target platforms. For fans, this pattern has made every new statement feel both hopeful and fragile, because the game’s continued existence has often been the headline, rather than new footage, a roadmap, or a launch plan.

The broader industry context helps explain why this particular update is getting attention now. Big budget development has become more expensive, more risk heavy, and more time consuming across the AAA space. Publishers have been forced to make sharper bets, focusing resources on projects that fit clear commercial lanes. Ubisoft’s own restructuring language emphasizes a more selective market and the need to concentrate effort on titles with the best chance to perform. In practical terms, that means fewer experiments, stricter milestones, and less tolerance for projects that drift for years without a clear finish line.

Beyond Good & Evil 2: E3 2018 Cinematic Trailer | Ubisoft [NA]

At the same time, the games business remains enormous, which is exactly why companies keep trying to thread this needle. Global games revenue has been projected in the high hundreds of billions of dollars annually, spread across console, PC, and mobile, while the U.S. player base remains massive and multi generational. Those top line realities create constant pressure to stay competitive, and they also fuel the appeal of open world and long tail experiences, the kinds of games designed to keep players engaged for months, not weekends. Ubisoft has built much of its modern identity around that model, and the way it’s talking about Beyond Good and Evil 2 suggests it still wants the sequel to fit within that lane.

Still, none of this changes the most important point for readers, there is no release date. Ubisoft has not provided a launch window, and it has not offered concrete platform details as part of this latest round of updates. What the company has offered is confirmation of intent, and what the creative director has offered is confirmation of continuity, meaning the team says it is still working, and it expects to keep working despite corporate upheaval.

For now, that is the story. Beyond Good and Evil 2 remains alive, at least officially, and it remains one of the most unusual projects in modern AAA gaming, a sequel that has survived multiple strategic shifts, leadership changes, and an industry that has become less forgiving of long running uncertainty. The next meaningful step, for fans and for Ubisoft alike, will be something more tangible than reassurance, whether that’s gameplay, a defined scope, or a release target that turns “still happening” into “coming soon.”

News written by Mike.